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About VonLippe

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    Charlotte NC
  1. These are just my opinion, ymmv..... US: M48Patton - middle, middle middle. This tank is so vanilla it's boring. It's in the middle for every category...speed, firepower, armor. It's "ok" at everything and excels at nothing. T110E5 - Decent speed, pretty good firepower. Not a good close-in slugger though as the armor is a bit thin for tier. Better used as 2nd line shooter. T57 - Nice firepower from autoloader. Decent armor. Surprisingly sluggish, though. T110E4 - Turreted Td gives up armor for speed. Great gun (same as E3) Use as a sniper T110E3 - Non-turreted Td. Good armor, great gun. Lack of turret means sit back and snipe so you're not flanked. Decent maneuverability (especially compared to it's tier9 predecessor, the T95). T92 - Slow, slow loading, but HUGE splash. Close counts with this. German: E50M - largest "medium" tank in game, about same size as Tiger II. Slow accel, decent top speed. Fantastic sniper gun. Armor is fair. Do NOT get in melee! Leopard - fast, nimble, nice gun. If only the armor was as bouncy as it looks. As it is, use as flanker, avoid melee. Maus - Germany's proof that they can make moving bunkers. Insane Hp pool and armor, decent gun. Very slow. Use as moving shield for "glass cannon" tanks. E100 - Thinner-skinned Maus with slightly better gun & mobility. Heavy firepower but size means very easy target. WtE100 - Original "Glass Cannon"... More to come......
  2. Another slow night at work, another "Tanking 101"... this time, Light Tanks! Light tanks, frequently called "scouts", have three major roles in WoT, and a crucial and often overlooked secondary effect. The three roles are lighting targets for snipers & arty, chasing down and killing enemy scouts, and taking out enemy arty. The primary role of the lights, "Lighting", can be achieved by either racing around madly, hopefully fast and nimble enough to not get squashed, or passively by parking in a good vantage with a cammo net. For this role, the most important equipment on the tank is the radio. Scout tanks without the top radio mounted might as well not even be in the battle! Secondary and Tertiary roles, anti-scout & anti-arty: Often a light tank can do more damage by ramming than with its gun. An additional advantage to this type of attack is it often tracks the target, so even if your ramming kills you, arty can drop a round where you died and avenge you. The secondary effect is this: Breaking a scout tank loose behind enemy lines causes havoc. Enemy mediums or even Td's or heavies will break off their attack to turn and try and kill the rampaging scout. This is an opportunity for the rest of your team to take out the distracted tanks, often getting side or rear shots on them as they turn to protect their arty or their own backsides from the pesky scouts. Thoughts?
  3. I found my thread I had posted on this topic back in 2011 on the WoT forum. Copied here for your enjoyment / edification: Artillery (with very few exceptions) does not have a turret and utilizes a Howitzer firing HE. The gun can be used in a direct-fire mode over "open sights", but is primarily used in indirect-fire mode using the "god-view" map (accessed by pressing the shift key). Fire rates for artillery are very slow, as are the targeting speeds (the speed at which the target reticle tightens down for a more accurate shot). As most arty has limited ammunition, shots should not be taken unless the target reticle has tightened down fully. Arty is the only indirect fire weapon in the game. Implications: Any other vehicle type, if it can shoot at you, you can shoot back. Against arty the only defense is hiding behind hard cover. Therefore arty has a very high target priority for the other team. Targeting priorities for arty: I. Self-defence. Obviously, and almost always firing direct-fire at close-in targets. Means your team has failed to maintain a secure perimeter. II. Counter-battery (or CB). Kill enemy arty. Much more difficult right now due to the tracer nerf, but this is supposed to be (eventually)fixed. Arty goes to indirect view and observes areas where enemy arty is suspected. When a tracer is spotted, fire a round at that location. Right now the only method is to look for trees/ fences, etc being knocked down and firing on that. III. High value targets. Top-tier enemy tanks / TD's. Pound on them to soften them up or take them out. XXII. Last and least. Arty should not waste rounds shooting at heavily damaged tanks at the other end of the map unless there's nothing more worthy to shoot at. Why fire a thousand-credit, 1200 damage round at a tier-5 tank with 10 hp? Tactics: Most obviously, set up somewhere with concealment and some hard-cover from the direction of the enemy. To avoid being CB'd (once tracers are re-enabled), move after each shot. NEVER fire into a melee. Target the furball, fine. But don't fire unless the friendly dies. Otherwise you're guaranteed to do friendly damage or Team Kill. HUGE No-no. If your team is making a push down 1 flank, position yourself at the back of the movement axis (ie if they are moving down the "1" column from the north, you should be set up in A1). This allows you to move your targeting forward as your team advances without having to reposition your chassis... very important to keep your target reticle tight.
  4. Due to the overwhelmingly positive response (7 views and zero comments)...or rather despite the lack of positive response to my "Arty 101" post yesterday (and because it's really, really slow at work tonight), I figure I'd post another basic strategy thread. Please contain your exuberant "hurrah's". Basic idea of all TD is that they are the sniper of WoT. Hide, engage at long range, relocate & repeat. However: TD's fall into two broad categories of design that strongly influence their battlefield tactics: Nimble & fast vs Armored & slow. Bet you thought it was "turreted or non-". But the slow-moving turrets on TD's mean that for most purposes, the gun arc might as well be the same as a casement-type such as a StuG. Nimble / fast TD's (StuG, Hellcat, WT, Foch, etc) Use the speed to move to a good hide with a long field of view. Engage enemies as they are spotted (frequently by you). Relocate when return fire starts as you (usually) have thin armor. Armored / slow TD's (T95, AT-series, JT, etc) Ideally suited to base defense, on open maps this should be their role. If possible setup where you can engage targets at range, but don't stray far from base as your low speed means you will likely be flanked and taken out uselessly. On city maps, you can utilize your brutish armor to shift over to "Assault Gun" mode, rolling up a road and pulverizing anything in front of you. This role requires teammates willing to watch your flanks, however. More to come.....
  5. Your milage may vary, but these general rules seem to work for all: Arty is the only indirect-fire on the battlefield. Every other tank type, if they can shoot at you, you can shoot back. As such, and because they can cause such immense damage, they are a (or perhaps THE) very high priority target. What does this mean? On smaller or more constricted maps, where arty setup positions are fairly well known, Counter-Battery (CB) should be tried at the start of battle to try and nuetralize the enemy arty. In every case, if an arty is lit up, that becomes the primary target until it is destroyed. So Target Priorities: First: Self Defense (obviously) Second: Enemy arty (see above) Third: The heaviest hitters on the enemy team, High tier TD's or heavy tanks that are difficult kills are the natural prey of arty. Fourth: Tracked or otherwise immobile targets in open of any tier Fifth: Everything else on the map that's red. Hope this helps those of you out there who enjoy being the "Steel Rain"
  6. Application Form: Name: Jeff Lipp Age: 48 Location: Charlotte NC Time Zone: EST Have you served in the military: Retired Navy Nuclear Electrician (Submarines) SteamID: Answer Here to find your Steam ID use to find your ID .Do not use your ingame name Steam Profile page url: Answer here Origin ID: Answer Here Ingame Name(s): VonLippe Select Your Game: (Choose all games that you will play with the =GEN= tags) World of Tanks COD / BF3 specific questions (can be skipped if you are not playing these games): Do you regularly play on our server(s) ? Answer Here Do you follow our server rules well ? Answer Here World of Tanks specific questions (can be skipped if you are not playing this game): What is your highest tier tank ? Lots of Tens General Questions: Why would you like join the Cartoon Generals? Great bunch of guys How many hours do you play games every week? 6-12 What qualities do you have that would suit the community here at Cartoon Generals? Disciplined, team player How did you hear about Cartoon Generals? Used to be TBC Do you have a working microphone and speakers? Yes If accepted in to Cartoon Generals, would you consider donating towards the clan for the servers and website? (Donations are never expected or required - if you have a few dollars you want to donate, feel free. If you are unable to donate, you are still welcome here). Possibly Clans you were in before? TBC Reason why you left? Work schedule, TBC left WoT Please copy and paste the following into your application thread failure to do so will result in your application being ignored I have read and fully Understand the application information Questions and agree that the following is true ? {If you are unsure of any question, please speak to a Council/Orientation Officer or Sheriff for clarification} * I am over 18 * I have a Working microphone * I have Team Speak 3 * I have provided a link to my Steam page {if you have one} * I understand there will be a series of PM's sent to me over the initial weeks,my failure to read them will postpone my vote/may hinder my acceptance into the Cartoon Generals * I am willing to post on the forums at least every 3 weeks. * I actively play one of the following: Call of Duty: Black Ops, World Of Tanks,Battlefield 3 ,Battlefield 4,Red Orchestra 2 or Arma 3 * I am willing to play in a Tactical Realism Unit and respect fellow members. * I can communicate in English. * I have never been banned by VAC, Punkbuster or Battleye systems for hacking or cheating * i have read and understand the following thread http://www.cartoonge...-your-computer/ Yes