IMPORTANT: Because of the upgrade you need to login with your DISPLAY NAME, So members will need to use their =GEN=YOURNAME to login

Sign in to follow this  
Followers 0
=GEN=Jinx

Insurgency Game Research Clan Intentions

Insurgency - A Cartoon Generals supported Game?   6 members have voted

  1. 1. Have You bought this Game?

    • Yes
      4
    • No.
      2
  2. 2. Based on the information below will you purchase this game?

    • Yes
      2
    • No
      0
    • Already Purchased
      4
  3. 3. Upon Purchase of this game will you support a Cartoon Generals Server?

    • Yes
      6
    • No
      0

Please sign in or register to vote in this poll.

12 posts in this topic

Game Overview:

 

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

 

Features:

 

Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.

15 multiplayer and cooperative maps that take place in 8 distinctive environments ranging from Iraq to Afghanistan to Somalia.

9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.

Cooperative game mode where you and your friends team up to complete mission-based objectives.

Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.

Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.

Overhead map detailing objective and teammate locations.

Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.

Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.

Highly immersive particle FX and audio to intensify the game experience.

Create custom maps and content using the Insurgency SDK and scripting system.

Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.

Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

*NEW* designates newly introduced in the "Molotov Spring" update.

 

Adversarial Match

Your team must complete objectives to receive reinforcement waves.

 

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

 

Infiltrate *NEW* --- Your usual Capture the Flag but with a twist. In Infiltrate, your team's goal is to take the enemy's intel and return it to your base. Your team will only respawn when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

 

Flashpoint *NEW* --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure a territorial objective or destroy a cache objective.

 

Sustained Combat

Your team gets multiple reinforcement waves, usually resulting in prolonged action.

 

Push --- Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.

 

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

 

Occupy *NEW* --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

 

Tactical Operation

Players only get a single life per match.

 

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

 

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of distraction to trick the attacking team into thinking the cache is somewhere that it's not.

 

Vendetta *NEW* --- Each team has a leader that must be brought to an objective in order for the objective to be captured. The first team to capture the objective with their leader or neutralize the enemy's leader will win the match.

Cooperative Game Modes

Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

 

Game cost:

Currently $9.99 USD on steam

Regular $14.99 USD.

 

System Requirements:

OS:Windows

Edited by =GEN=Jinx

Share this post


Link to post
Share on other sites

Bought the game, but not played Multiplayer yet.

Pretty sure Hodgy mentioned he is close to sorting out the server config. once thats working ill jump in and give it a test run and add more feedback

Share this post


Link to post
Share on other sites

Yeah I have it and yes I have copied all the server files to the vds.. Just need to sort out a config..

Share this post


Link to post
Share on other sites

Bought and downloaded it and already raging at the training instructor, "tell how you roll the grenade damn it!".

Share this post


Link to post
Share on other sites

Server is setup....

 

=GEN= Tactical Coop Server. IP: 66.151.138.164..... PW scrim

 

Please let me no what game type you like. COOP or PvP?

Share this post


Link to post
Share on other sites

We have the ability to run our own Insurgency server on our VDS and do so from time to time such as fun night events.

 

What would you like to know about the game?

Share this post


Link to post
Share on other sites

McSpuds the game is awesome and cheap $15 bucks grab it

Share this post


Link to post
Share on other sites

If we want to run the server full time just let me know.

 

I just stop it to save server resources....

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0