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=GEN=Hodgy

Arma 3 COOP server rules

21 posts in this topic

This is not our rules set but a request to get some written rules in place. I would like to try and develop a rule set that keeps us immersed in the game.

 

 

1: General chatter must not be in open coms like ts. General chatter should be only used in direct in-game chat or direct chat with the use of mods, if we use a radio system in the future. This should keep the open channels of coms clear for the use of tactical communications between fire team leaders and supports.

 

2: No firing or discharge of any weapons in the base unless the bass is under attack.

 

3: All questions about the use of any systems must be asked only in training missions, unless you use the direct chat and ask a squad mate.

 

4: To fly air support on operations is only allowed by certified pilots. We should come up with a logo to show these guys can fly?

 

This is some I can think of.. Agree or disagree please state below.

Edited by =GEN=Hodgy

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I agree with the spirit of them.

However. if we are going to go down the route of rule 3, we need to ensure that there are training missions, tutorials available for those who dont play as often

 

As we have discussed elsewhere, would be handy to have specialised training in each of the field classes, Sniper, Sapper, Medic etc and only when you achieve that status should you be able to use that class.

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I assume air support doesn't include flying to get back or into a mission area / FUP out of the action area to get back to the AO but rather flying around an air gunner or if we come across an aircraft we will have to wait for a designated pilot?

Edited by =GEN=Hodgy

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We will add training to our events. Mcspuds is working on a training mission now.

 

I agree cappy, until you have made the grade you cannot use that class. But these rules should only apply when we run a mission. Just player around in the server these rules should not apply.. I guess we should never allow firing in the base..

 

 

So we should grade the current players now?

 

We can start with these..

 

 

 

Edited by =GEN=Hodgy

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I assume air support doesn't include flying to get back or into a mission area / FUP out of the action area to get back to the AO but rather flying around an air gunner or if we come across an aircraft we will have to wait for a designated pilot?

 

 

I think when we are on a mission then these rules apply. If we are just having fun then go at it..

 

We have in place in our mission the ability to call in transport helicopters. You only need a laser designator, smoke and ir grenade in your load out, or if you are in the base hop into one of the UH60's and ask the pilot to take you.

Edited by =GEN=Hodgy

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Rules are good...to a point. Certifications require training sessions and proper facilities, ie; kill houses, firing ranges (AT/AA/ Rifle grenade, Sniper/Small arms range), Flight school etc. A standard uniform would help with minimizing battleground TK's and if your shooting for class limitations with certifications then limited/required loadouts may be neccessary. Leadership training (Commander stragetic training, dedicated communication channels/formats, (ie Lead to FTL, FTL to Team, Air/Artty fire mission protocol etc.), tactical movement for FTL along with formation types and use for the team add realism and efficiency and build a manageable unit. Basic training tor Team members, (HALO drops, crew served weapons (mortors etc.), small arms use) will be a must for buliding a cohesive fighting team. All this will be a continuious learning event when the mods (ACE, DICE etc.) become availiable with their increased/expanded capabilities, (additional funcitions for Medic etc.). This is a long road which can lead to ruin if not properly managed or recieved so be sure as to what you want the unit to become. I've been playing ArmA for a long time and have been with 4 or 5 different groups, all of which have disbanded for several reasons, too strict, too much internal drama, financial concerns, time constrants for members etc. and it seems that the more requirements there are on members the more it seems like work and not recreation. Sorry to have rambled on so, but you asked for input.

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Like it Gramps and agree. Having been a soldier (as I know many of the GEns have been or are) I like to game for the fun and not to many rules and regulations.

I understand a need for comms discipline and a bit of in-game comd and control but other than that I would like to be on when others are and do some assaulting without hours of training involving testing.

I am happy to do training but being judged or certified sux. Especially since everyone is different and I thought that whats the GENs was about.

i.e if I want to be a sniper (but can't hit anything) do I have to continuously do testing before I can work as a sniper in game? I would think that would turn people of...especially as we have just started building up a better number or participants recently.

 

I just set up a mission in MCC and had some fun... I did some awesome low level flying to and only went through 4 helicopters. wohoo. improved my landings though :)

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I hate to throw cold water on this but it all reminds me of the bad Arma experience one of our founders Jeep had while we were in the 7th Cavalry. His efforts to join the group of Arma players was frustrating and humiliating and he was totally turned off by it in short order. This occurred even in the training and certification missions as the veterans and trainers even became frustrated and impatient with the trainees. In short it was not a fun experience and many quickly threw the towel in and went to other games.

 

The question becomes are we here to play or train? Does one learn while playing or spend countless hours modding, updating, training and less so playing. And who has the time to both train and be trained? Are we a military realism unit and armaholics or a casual gaming clan treating it as just a game? Sounds like I will need to add mods and be trained just to know how to ask a question? Probably not. Had Acre working only to see many struggle with it just so we decided to trash it in the end. Now are we going back to it or something like it? Oh boy.

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I have been in a few ARMA communities as well... Some do good, others fail. There are a couple of main reasons I see that cause this. As I have always taught my soldiers... I don't mind complaints, but if you complain, be prepared to give a solution as well. With that said, I will state a couple of points, and then give a suggestion that I have seen work to fix these issues. It will not be the ultimate cure, but it will go a long way in providing a long term game platform for GEN's to enjoy.

 

Primarily the main reason groups fail is that if you run the servers with a bunch of MODS and changes it is difficult to pick up new and fresh players into the group as things become more and more specialized to to fit the group. This is one of the key features of ARMA, but has a cost as well.... New members struggle to get all the MODS updated and then have to deal with learning the game features... they do learn it... but if you have a ton of stuff running 24/7, it becomes a logistical nightmare to maintain for new players.

As older players move on for real life reasons, the group gets smaller and smaller till it eventually dies out entirely.

 

 

Second is that some groups like to play on servers that provide a fun, jump in , and jump out sandbox... the easier community driven COOP missions and such.. others like the detailed missions, and strict rules to follow as in real life. They like the hardcore player made missions and Clan vrs Clan matches. Yes there are hundreds of them...

 

So here is my suggestions.

 

 

Servers

Depending on the amount of support, two servers are great, but only one is really needed.

 

Run the server on a weekly schedule.

Find the best night or two during a week that most members can be there. This of course is the group nights. If you select two nights a week, have one night for the Fun, jump in, have a great time drinking beer and killing shit... Then have the other night set aside for match play or serious ass missions....

 

The pick one night only for training. Keep the training focused on new things or new members to the game. Keep it simple and fun. Do not get bogged down in the game itself, but concentrate on play and the mechanics of the game/MODS ect..

 

During the off nights, keep the main server up and running with a self starting COOP mission or something similar. This allows members to play nightly if they wish, especially when only a couple are online. It also provides a great tool for clan recruitment if the start up screens are made to advertise Cartoon Generals.

 

If you have the second server, leave the map running with the training facility I am building. This will give members a place to go and work on training with weapons ect... all the ranges are going to be automatic starting... pop up targets, and scoring... all of it will also be set to reset on it's own.. This will enable the newer players to enjoy learning the game without having to wait for a server operator to start it up and maintain it each night...

 

Game members

First and foremost, you have to have the group split into two smaller groups. They can both work together, such as on the game night. But you need to identify up front who likes the matches and hardcore play, and who likes the fun, relaxed style of play. Knowing this will enable you to schedule events for everybody and not just one group or the other.

 

Second.... recruit, recruit, recruit

 

Arma is not like COD or BF. Players will come and go more often.... we need to have one night every week or two where we all get together, put on our fun hats, drink some beer or whatever your pleasure is.. and server hop.... not the private servers... but the public ones.... we make sure we are tagged up and are playing to have fun.. as we do so, we will attract players.... it is a building process for ARMA that must be maintained or the group will never get a large number...

 

Another thing. For those who like the serious play and matches... there is a huge clan vrs clan community out there.. we just have to get organized, and get involved..

 

Lastly... Keep the group organized, and keep the planning open to everyone..

Edited by =GEN=McSpuds.pro

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You guys are taking it to far.

 

All I want is good communications. Not general chatter! We are not going to jump on somebody that asked how to change his sights. This is a good question from a noob. But if we are on operations and a noob ask me how to fly a helicopter then this is frustrating as hell.

 

If you want to learn the more advanced systems in arma you should hop into the server anytime and practice.

 

We are not a mil sim clan like the 7th. I am not asking for no sir yes sir shit.

 

 

You guys have to understand after 4 or 5 hours of questions, it gets old.

 

At it's core arma is a sim not a game, funny how that may sound but the sim goes beyond just your rifles. You can see the most popular clans in arma all run mil sim type game play this also includes good practices when on the radio.

 

If we want to stick to dumb down ai that runs into walls and stuff that's all good. But if want to take on the ai as it should we need to work together. To do this good coms are needed. Remember it's COOP not cod.

Edited by =GEN=Hodgy

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I am happy to do training but being judged or certified sux. Especially since everyone is different and I thought that whats the GENs was about.

i.e if I want to be a sniper (but can't hit anything) do I have to continuously do testing before I can work as a sniper in game?

 

I don't think its about how to fire mate. But understanding the weapon system you chose to use. I don't mind if you cant hit anything I mind if you are asking me how to use systems you don't understand how to use when I'm calling out contact.

 

Look this is all about using the tools you know how to, to better fit the squad (COOP). If you are interested in flying helicopters then you need to train not hope into a running mission as ask the assaulting team how to deploy flares.

 

Its not that we will not help you, one question here or there is all good. Just like the language rule in TS. Only when its giving you the shits, you call it. I guess I'm the one that must answer most of these question when asked.

 

I know most of you think getting harder on rules we cause problems but if you look at the largest clans in Arma, all use mil sim type play. To build on our current members in arma this will only get harder. We will be training people for as long as we chose to support Arma.

 

Having dedicated training which can also be a mission where we deploy system we don't normally use can also be fun. I don't think we are drill Sargent here and asking people to yes sir. We can setup a mission where we need to deploy helicopter guns ships and there we can work on how the systems work.

Edited by =GEN=Hodgy

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I agree with Hodgy for the most part... but I do see the need for two groups... I have seen this before. Like I said above... We have a group of players that are only in ARMA for the fun, COOP type missions where we all drink, and have fun. I have had some of the best nights in gaming doing just that. But I also see very clearly what Hodgy means to put out.... If your going to participate in the group that has PVP, and Clan versus clan type of matches, then we better know which dam end of the rifle the bullet comes out of!

 

Example for me... a perfect week would consist of ......

 

Monday/Tuesday

Working on building a mission all night... maybe even Tuesday night.

 

Wednesday

We have training missions on the server, maybe get the chance to teach bounding overwatch and other squad maneuvers to a few new players who have never seen it done. A clan fire team on a COOP or other PvP server would kick serious ass if using actual squad tactics.... they do work! ARMA is the perfect game if you want a realistic approach to squad level combat.. at least in a game.

 

Thursday

Run a few BS missions and maybe a few weapon qualifications or MOUT runs...

 

Friday

I take my children to a movie...

 

Saturday

We have a clan match against another clan for the evening...

 

Sunday

Server hoppin, havin fun, drinkin, bullshittin, and hopefully finding a few new members for CG.

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I agree with Hodgy for the most part... but I do see the need for two groups... I have seen this before. Like I said above... We have a group of players that are only in ARMA for the fun, COOP type missions where we all drink, and have fun. I have had some of the best nights in gaming doing just that. But I also see very clearly what Hodgy means to put out.... If your going to participate in the group that has PVP, and Clan versus clan type of matches, then we better know which dam end of the rifle the bullet comes out of!

 

Example for me... a perfect week would consist of ......

 

Monday/Tuesday

Working on building a mission all night... maybe even Tuesday night.

 

Wednesday

We have training missions on the server, maybe get the chance to teach bounding overwatch and other squad maneuvers to a few new players who have never seen it done. A clan fire team on a COOP or other PvP server would kick serious ass if using actual squad tactics.... they do work! ARMA is the perfect game if you want a realistic approach to squad level combat.. at least in a game.

 

Thursday

Run a few BS missions and maybe a few weapon qualifications or MOUT runs...

 

Friday

I take my children to a movie...

 

Saturday

We have a clan match against another clan for the evening...

 

Sunday

Server hoppin, havin fun, drinkin, bullshittin, and hopefully finding a few new members for CG.

 

I think where you are going mate is all good. But we need to get rules in place that allow 20 or more people in TS at once. Not sure about the PvP stuff but we could ask other clans if we can join in on there operations. But to do this we need good coms.. I don't mind if it's not alpha 1 this is alpha 2 need fire support at grid reference 200113. I mean as long as the coms are clear and to the point. We can really get immersed in play when things like that happen.

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Having read this post I think what hodgy is looking at is a basic server rule set, that will reduce the number of questions the more experienced players will be receiving on a organized event of Arma. and keep the flow of the mission going to ensure an enjoyable gaming experience is achieved.

 

I believe a weekly schedule, training missions can be kept to another post as that would be deemed off topic to Hodgy's original post.

 

going on your list at the top Hodgy here is my $0.02:

 

1. General mission related chit chat to be kept to bare minimum during operations. Questions only to be asked once immediate area is secure. (i.e upon waiting for extraction, mission objective etc) Try and source the answer yourself before asking the server population. This will hopefully keep those questions to a minimum or at a time when they are less annoying

 

2. No discharge of weapons in secure bases. Weapons to remain secure until contact with enemy is made. This should be a standard rule for both of our servers

 

3. If you don't know how to you use an Arma System i.e. Planes, choppers, quads, vehicles. then don't try to use it during live missions time. Apply some common sense and practice in your own time. (there are plenty of tutorials for that sort of thing) Your questions and queries will be met with silence, or worse.

 

4. During live missions please keep non mission related chat to a minimum to enable member immersion in the mission. This falls under respect fellow members in our clan rules I believe.

 

6. During Arma III Missions, please keep to the mission objectives, ensuring compliance with squad leaders orders/ suggestions. This is to ensure a tactical based style of play that the Cartoon Generals employ. This I believe is an important rule to have, and would only be employed during mission events, based on the Scrim rules we have, I believe a squad structure should be employed on every mission i.e Platoon Leader, 2(+) Squad Leaders, Squad members. This would mean you listen to the member that is immediately above you for orders/ advice etc. Squad leaders can then be changed up week by week or if someone wants to give it a go.

 

7. language - keep foul offensive language to a minimum and never directed at another member. This is also in CG core rules

 

8. If you see something, say something... Call out Contact(s) with direction (compass bearing) and range to ensure all squad members are aware of location. Calling out contact with no direction is useless in the heat of the battle.

 

 

Those are the 8 rules I can think of, It will give some structure to the Arma Events while not being completely strict and regimented as is the case of other military sim clans. Please edit or change as you see fit but once again talk of scheduling and training missions would be off topic.

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I think the intention is good as it creates less confusion during engagements. I would probably put it more in line with rules of engagement for ARMA3. such as letting party know before you fire as it will change scenario of entire party in mission with you.

 

in the end I would probably create a new sub channel like "Mission Mode" or "Operation Mode" or other good names to tell people once you in this channel please observe you are playing in a more serious tone.

 

We are still going to be more leisure compare to other clans in normal channels but once you in that particular channel, a more seasoned approach is recommended.

 

Hows that sound?

 

may be even called it Hardcore Channel where everyone will have only 1-3 lives.

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Seeing a few responses above has me thinking that maybe we split it into 2 groups {for want of a better expression}

 

when we are just messing about and killing time{as well as AI/each other} then normal TS/game rules apply{as in there is none almost}

When there is a proper mission, be it a scrim scenario or a mission specifically designed for the Arma enthusiasts then ingame protocols should be followed. Comms, ingame class's etc.

 

What would make this work far easier, if there was a specific Arma group within the GENs, who would be willing to take on the mantle of "leadership" IE an Arma Commander , 2 ic etc. that way those guys can assist new players getting to grips with what really is a steep learning curve game as well as function as those guys see fit for that game.

 

2 things we need to bear in mind.

1 }as LeadMagnet pointed out above, we really dont want to discourage new players from the game by comming across as all high and mighty.

2) We need to provide an environment where the dedicated Arma guys can get the best out of that game.

 

 

Back to rule set.

Well that would be dictated by the style of game being played for the most part.

but ones i can see working across all platforms would be.

No discharge of weapons in base{unless under attack}

No deliberate team killing

No foul or abusive language

no racism, sexism or homophobia

No recruiting

No trolling

 

thats off the top of me head.

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Most if not all of those rules are for public play.

 

We need written rules for our coop play. I agree with what you say but without it written we cannot enforce.

 

I would remove the foul language and leave it at no abusive language. Having foul language in our rules may lead new members thinking what the hell after spending 5 minutes with Cappy.

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I would remove the foul language and leave it at no abusive language. Having foul language in our rules may lead new members thinking what the hell after spending 5 minutes with Cappy.

 

Sorry i thought you meant ingame rules, alot can be written in text and come across completely different than voices in TS,

So whilst we do allow a certain amount of swearing in TS,{s long as nobody in channel is offfended of course} id like to see a no swearing rule in game, there may well be young kids in the server that dont need to read folks going on a swear word laden rant.

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Cappy this is our coop server.. I would not get involved in our public server rules? That's you game not mine.. Please read the topic. Our COOP server is a closed server for clan members...

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