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McSpuds

Breaking Point

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I also have this, what do you mean by VDS? It would be cool to have our own then it would suck less to get killed by randoms

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I also have this, what do you mean by VDS? It would be cool to have our own then it would suck less to get killed by randoms

 

The vds is our Virtual dedicated server (VDS) we are hosting the wasteland, COOP, training server and Ts3 on it.

 

I looked at breaking point and you need to create an account to use there system and they dont give out the server files.

 

I think if we want to shoot zombies we can create our own mission.

Edited by =GEN=Hodgy

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Cool thanks for explaining.

I know your probably super busy I talked to sister last night on wasteland, I was hoping that if there is no opposition that you could change the weather to rainy and foggy about 75% of the time since it is an island? Drive and some others were playing the other day and it really set a different tone.

If you need a guine pig for the traning mission that you and Spuds are making i valunteer

Thanks

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This is the basic server config for the wasteland server. I dont see weather in there but I will look deeper into it.

 

 

 

 

 

// A3Wasteland config file
// You will need to shutdown the server to edit settings in this file!
// To enable base saving your server NEEDS to run with the iniDBI mod! Get it at http://forums.bistudio.com/showthread.php?167927
// if you have any doubts and/or questions about the mission find us at a3wasteland.com

// General settings
A3W_startHour = 15;                 // In-game hour at mission start (0 to 23)
A3W_moonLight = 1;                 // Moon light during night (0 = no, 1 = yes)
A3W_startingMoney = 500;           // Amount of money that players start with
A3W_showGunStoreStatus = 1;        // Show enemy and friendly presence at gunstores on map (0 = no, 1 = yes)
A3W_gunStoreIntruderWarning = 1;   // Warn players in gunstore areas of enemy intruders (0 = no, 1 = yes)

// Persistence settings (requires iniDBI addon)
A3W_playerSaving = 1;              // Save player data like position, health, inventory, etc. (0 = no, 1 = yes)
A3W_moneySaving = 1;               // If playerSaving = 1, save player money amount (0 = no, 1 = yes)
A3W_combatAbortDelay = 60;         // If playerSaving = 1, delay in seconds for which to disable abort and respawn buttons after firing or being shot (0 = none)
A3W_baseSaving = 1;                // Save locked base parts between server restarts (0 = no, 1 = yes)
A3W_boxSaving = 1;                 // Save locked weapon crates and their contents between server restarts (0 = no, 1 = yes)
A3W_warchestSaving = 1;            // Save warchest objects deployed by players between server restarts (0 = no, 1 = yes)
A3W_warchestMoneySaving = 1;       // Save warchest team money between server restarts (0 = no, 1 = yes)
A3W_spawnBeaconSaving = 1;         // Save spawn beacons between server restarts (0 = no, 1 = yes)
A3W_objectLifetime = 5*24;         // Maximum lifetime in hours for saved objects (baseparts, crates, etc.) across server restarts (0 = no time limit)
PDB_ServerID = "A3W_";             // iniDB savefiles prefix (change this in case you run multiple servers from the same folder)

// Spawning settings
A3W_serverSpawning = 1;            // Vehicle, object, and loot spawning (0 = no, 1 = yes)
A3W_vehicleSpawning = 1;           // If serverSpawning = 1, spawn vehicles in towns (0 = no, 1 = yes)
A3W_boatSpawning = 1;              // If serverSpawning = 1, spawn boats at marked areas near coasts (0 = no, 1 = yes)
A3W_heliSpawning = 1;              // If serverSpawning = 1, spawn helicopters in some towns and airfields (0 = no, 1 = yes)
A3W_planeSpawning = 1;             // If serverSpawning = 1, spawn planes at some airfields (0 = no, 1 = yes)
A3W_boxSpawning = 0;               // If serverSpawning = 1, spawn weapon crates in 50% towns (0 = no, 1 = yes)
A3W_baseBuilding = 1;              // If serverSpawning = 1, spawn base parts in towns (0 = no, 1 = yes)

// Loot settings
A3W_buildingLoot = 1;              // Spawn loot in all buildings (0 = no, 1 = yes)
A3W_vehicleloot = 1;               // Level of loot added to vehicles (0 = none, 1 = weapon OR items, 2 = weapon AND items, 3 = two weapons AND items) - 2 or 3 recommended if buildingLoot = 0

// Mission settings
A3W_serverMissions = 1;            // Enable server missions (0 = no, 1 = yes)
A3W_missionsDifficulty = 0;        // Missions difficulty (0 = normal, 1 = hard)

// Work-in-progress to be included in v1:
// A3W_heliPatrolMissions = 1;        // Enable missions involving flying helicopters piloted by AI (0 = no, 1 = yes)
// A3W_underWaterMissions = 1;        // Enable underwater missions which require diving gear (0 = no, 1 = yes)
// A3W_mainMissionTimeout = 60*60;    // Time in seconds that a Main Mission will run for, unless completed
// A3W_mainMissionDelay = 10*60;      // Time in seconds between Main Missions
// A3W_sideMissionTimeout = 45*60;    // Time in seconds that a Side Mission will run for, unless completed
// A3W_sideMissionDelay = 5*60;       // Time in seconds between Side Missions
// A3W_moneyMissionTimeout = 60*60;   // Time in seconds that a Money Mission will run for, unless completed
// A3W_moneyMissionDelay = 15*60;     // Time in seconds between Money Missions
// A3W_missionCompleteRadius = 99999; // Radius from a mission in which a player must be present in order mark it as complete after AIs are killed
 

Edited by =GEN=Hodgy

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