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=GEN=Blackbox

The Division End Game Builds Discussion

13 posts in this topic

Here is some game advice to players who reached character lvl30. What happen is at lvl30 there is end game content such as Dark Zone (DZ) and daily missions. 

 

THE BASIC

In the end game, 3 types of currency becomes critical.

  1. In game credit (This is good for getting that in between weapons before you hit the really high end equipments)
  2. Phoenix Credit (use to purchase high end blue print and equipments, can only be achieved by killing named bosses in game after lvl30 or from daily missions)
  3. Division Tech (from Darkzone loot drop but will be dropped in normal zone after 1.1 patch. Division Tech is used in crafting really high end weapons)

When you reached 30, you will be faced to redo some of the missions as dailies or venture into darkzone but with added difficulties and higher tier boss. Though you are lvl30, your NPC bosses can scale to lvl31 and 32 respectively.  As we know that higher tier mission and DZ npcs will no longer be red, they will constantly be Purple and Gold/Yellow bosses around. Your lvl30 weapon will start to have little damage to the lvl32 npc and bosses and hence more grind to look for loots thats beyond lvl30.

 

The grades of weapon are : White > Green > Blue > Purple(Superior) > Gold (High End)

 

Not many people know that even your lvl30 weapon is in fact lvl31. Its just only require you to be lvl30 to equip it. Most lvl31 items are gold item and often dropped by lvl30 and beyond gold npc or bosses, with bosses has the higher dropping rate.

 

THE ROLE PLAYING ELEMENTS:

 

Part 1 WEAPONS

Weapon is Division is divided into:

  • Marksman  - Highest DMG per bullet, Slowest rate of fire. Has the most recoil among all the weapons. Can be further split into Semi Auto Police MK17, M1A or Bolt Action M44 variant 
  • Assault Rifle - High Per Bullet Dmg, Medium Clip size and can have fast firing M4 rifle or higher dmg bullet AK74 but slower firing rate. AK74 with good crafting roll is the highest true DPS weapon in division. Best Assault rifle for starting end game will be BLACK MARKET AK-74 and LIBERATOR M4 rifle currently.
  • Light Machine Gun (LMG) - good for providing suppress for team and crown control. Has insane amount ammo count to back it up. If you mod it with extra bullet magazine, everyone will think you never need to change clips. The gold PAKHAN is a good starter high end LMG for players who transition into better high end gear. Its a recommended buy for 475K in game credits (yes you can actually make this amount easily at lvl30.
  • Sub Machine Gun (SMG) -  one of the best close in weapon to MELT enemy. Best weapons are Navy MP5, AUG A3 and Vector ACP.
  • Shotgun - good for enemies who will rush you or close in. it only has 2 shots so you better have good aim though.
  • Pistol - Last resort when both weapons you used is depleted.

All the loot in game is totally random with specs inside generated at a set range.

Purple item has the potential to be the same dmg output as gold weapon so exam closely before you salvage or sell any purple items.

The difference between a purple item and gold is the amount of TALENTS you can unlock. 

Generally:

  1. BLUE ITEM: 1 TALENT
  2. PURPLE ITEM: 2 TALENT
  3. GOLD ITEM: 3 TALENT

 

Each of these talents will have a set of requirement, if you meet the requirements, you will UNLOCK it by showing in WHITE. If you cant meet the requirement, it will GREYED OUT.

 

The requirement is also the pinnacle of your character building. They are combined stats that is found within your ARMOR or GEAR that you are wearing. The gears will give you either 1 or 2 or even 3 of the following attributes:

  • Firearm - Gives you DPS. The higher this value, the more dmg you doing
  • Stamina - More health and Armor value. The higher this value the tankier you are and this is a must investment for high end bosses and patch 1.1
  • Tech - Better skill dmg or healing and faster cooldown or skill reset

 

So a good weapon will need to have good talent + good rolls.

 

All weapons and items will have a basic RANGE of primary attributes which generated randomly upon crafting or drop.

example of assault rifle:

  • DMG 8000-9000 per bullet. So the game will randomly pick a number from 8k-9k and became your final dmg. If you roll 9000, you are a lucky bastard.
  • 3 random talents if its gold and the last talent is unlocked without requirements. So far the good talents for most weapons are Stable, Balanced, Add Crit Chance, Add Crit Dmg, Chance to refill entire magazine, more dmg if you loose health, more dmg if enemy gets closer (for smg and shotgun). Other talents can be experimented based on your taste.
  • Gold Weapon require 5 Gold Weapon Parts and 3 Tool Parts to craft and be prepared to craft a few of them because not all roll are equal. Look for the more powerful talent is a priority.

All weapons will have mods to further TAME the characteristic of the weapon and make it more stable to enhance its dmg output. The mods are:

  • Scope
  • Magazine
  • Hand Grip
  • muzzle

So you can see from here the choices to make your weapon unique is immense. Whether you want to have more range, more crit chance, more stable, more accurate, faster firing rate, more bullets per magazine etc. 

 

Rule of Thumb for:

  • Marksman Rifle - Stability, Horizontal Stability, Accuracy, Headshot Dmg
  • Assault Rifle - Stability, Horizontal Stability to tame the recoil, Magazine Size
  • SMG - Stability, Accuracy, Rate of Fire, Mag size. Make sure to burst fire to maintain high accuracy
  • LMG - Magazine Size, Stability

End of Part 1

Edited by =GEN=Blackbox

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Part 2 GEARING AND ARMOR

Gearing in end game generally denotes what role you want to play be it tank, dps, healer or cc (crowd control).

 

The parts can have the stats below:

 

FIREARM increases your weapon damage

STAMINA increases your health 

ELECTRONICS increase your skill cooldown and skill power 

 

The higher your gear to 1 type of stats, the more you are skilled towards that stats. The higher the armor stats, the less dmg you take. With this in mind you will further gear your stats as following roles: 

 

TANK

Can equip with Shield and pistol to take up most of the aggros in game. Recommended to have high STAMINA and ELECTRONICS as you can spam tank related skills over and over. Recommended health is 100K and preferred armor value 60% or 6000 armor value.

 

DPS

Either pure DPS (FIrearm+Electronics) or Tanky DPS (Firearm+Stamina). In High End group, pure DPS might be preferred but make sure you at least have 45K health to be viable to run.

 

HEALER

you are more on Stamina+Electronics as to stay behind and ensure group is up all the time. You need the electronics stats to maintain faster cooldown of healing skills

 

CC

you need CC skill to ensure that the team doesn't get overwhelmed and die in an instant. Skill such as Drone grenades(tear gas), sticky bomb, grenades (fire, shock, tear gas) and turrets with flame or shocking capabilities can help to stop enemy rushing in hard. Turret will have a chance to get hacked so make sure you dont throw them too close to your team.

 

SKILL TALENT - There are some skills to be had to increase the potency of your build. More to come later.

 

There are 6 gearing parts in game and they are:

  1. MASK
  2. CHEST
  3. GLOVE
  4. KNEEPAD
  5. BACKPACK
  6. HOSTLER

As of these parts can roll either FIREARM, STAMINA or ELECTRONICS. Some gear can have 2 (Firearm+Stamina) but only HOSTLER can have 3 stats(Firearm+Stamina+Electronics). Some gear has slots in them for you to further increase your stats with the GEAR MODS which includes, Firearm Mods, Stamina Mods, Electronics Mods and Performance Mods.

 

Not many people know this but even Each of these GEARS have TALENT too. The best Talent for each gear for new into end game as follow:

  • MASK - 1. Enduring (healing faster at last segment of health) 2. Refresh (Improve healing) 3. Rejuvenated (Remove all negative effects while using heal)
  • CHEST -  Vigirous (Healing - Medic)
  • GLOVE - 1. Reckless (Dmg Deal and receive more dmg - DPS) 2. Savage (% dmg for enemy out of cover) 3. Cunning (Crit chance % after reload 1 bullet) 4. Astute (Crit Chance for 1st 3 bullet) 5. Decisive (Sidearm heatshot % dmg - Tank with Shield)
  • KNEEPAD - 1. Perceptive (Scavenging and Gold find)
  • BACKPACK - 1. Specialized (Skill power increase) 2. Incentive (Skill power)
  • HOSTLER - 1. Steadfast (Health Regen)

SET ITEM - Set item gear is now the king of armor for 1.2 patch. This link shows the best in slot for set items.

https://www.youtube.com/watch?v=OJMcQH-bn0M

Edited by =GEN=Blackbox

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Part 3 TEAM SYNERGY

 

As enemies in game is consist of different types it is recommended to take them down fast with following order:

  1. RUSHER (Lightning symbol) usually the shotgunner or flamethrower, they do massive damage in close range.
  2. SNIPER (crosshair symbol) the deadliest enemy in long range. they can 1 shot or 2 shot you so make sure to take them out before pushing forward
  3. GRENADIER (grenade symbol) they are armed with multiple types of grenades and you will loose health fast if you are not careful from the blasts.
  4. MULTIROLE/PRIVATE 1st CLASS (chevron symbol) they prefer to stay medium range and will grenade you from time to time.
  5. BOSS/NAMED BOSS (double chevron) They are the boss that will drop gold loot in end game. In Mission its best to kill them last as sometimes it triggers escape even that doesnt allow you time to loot. In Darkzone, you can rush in for the loot and run away or kill the rest of enemy npc.

More to come...

Edited by =GEN=Blackbox

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Here is some game advice:

Blackbox, you never cease to amaze me.  You are the most capable dissector of game mechanics and strategy that I have ever had the pleasure to meet.  And the speed with which you do it is unmatched.  Have you considered a career of game reviewing and strategy guide authoring?  You must have been bored to tears in the olden days of the original King's Quest (oh wait, you probably weren't even born yet).

 

As such games become increasingly complex and deep (to make sure they include every feature previously invented by all other game designers) they fall right into your and others bailiwick.

 

For me, they become increasingly tedious and frustrating.  That makes me either a purest or an old fuddy duddy.  My younger son tells me it is that later.  But the purest in me looks forward to Squad, BF5, Homefront the Revolution etc.

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Blackbox, you never cease to amaze me.  You are the most capable dissector of game mechanics and strategy that I have ever had the pleasure to meet.

 

For me, they become increasingly tedious and frustrating.  That makes me either a purest or an old fuddy duddy.  My younger son tells me it is that later.  But the purest in me looks forward to Squad, BF5, Homefront the Revolution etc.

Yup, I've used this guide already for the weapons to go after and the mods I've installed in them - great work, Blackbox!

 

Lead, this all may sound overly complex, but this is all for the end-game only. I'd say that you'll get introduced to & figure out most of those concepts by simply playing your character through the story missions. It's like learning a map, classes, loadouts, ... in a new BF game. The game does a good job of explaining how to handle your inventory and how skills work during the tutorial and once you unlock your first base-camp upgrades. If you haven't returned the game already, then lets group up next time and do some missions together, as it makes a huge difference in enjoying the game.

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I'm nowhere near an actually good build (still below 150GS), but I managed to get all my main stats over 1900 by going for a balanced build.

Except for my gloves, all my gear has 1-2 mod slots filled with 100+ stats mods. I've re-rolled some of the gear to add mod slots, additional crit chance, and higher ammo capacity. The result is a jack of all trades balanced build, which has all of my the weapon talents unlocked and allows me to clear Lexington on hard mode solo in under 10mins. Firepower is still high enough to be able to kill a hard mode yellow boss or 2-3 purple mobs with a single clip of my AK47. The skill power is a bit lacking, so that I've replaced the overload heal with the damage boost one (thanks to Blackbox), as I didn't manage to get the overload effect anymore when on really low health.

 

This balanced build has been working well for me when doing hard-mode solo missions & solo DZ farming, but I'm not sure if it would be great for doing challenge runs, due to the lack of specialization. The bonus of all the unlocked weapon talents may make up for it a bit, but this would only apply if you have consistently good talents across your weapons.

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I was surprised to see 'Reckless' being mentioned as a top tier talent, because the extra damage to your character is rather large. However, then I read that it's actually bugged and instead of adding extra incoming damage, it provides damage resistance, meaning there are no negative stat effects with that talent until they fix it.

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even if its fixed its still one of the stronger traits... for DPS that is... as u arent planning to take dmg anyway. Not good for tank or Solo build though.

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